OpenCV 이미지 Receiver 예제 (TCP 기반)
21 Aug 2018 | C++OpenCV 이미지 Receiver 예제 (TCP 기반)
OpenCV 이미지를 다운로드한다기보다는 일반적인 파일을 다운로드(TCP 기반) 하는 예제입니다.
CMakeLists.txt
cmake_minimum_required(VERSION 3.12) project(ImageTcpReceiver) set(CMAKE_CXX_STANDARD 14) add_executable(ImageTcpReceiver main.cpp ImageServer.cc ImageServer.h ClientHandlerThread.cc ClientHandlerThread.h) target_link_libraries(ImageTcpReceiver pthread)
ImageServer.h
#ifndef IMAGETCPRECEIVER_IMAGESERVER_H
#define IMAGETCPRECEIVER_IMAGESERVER_H
#include "ClientHandlerThread.h"
#include <thread>
#include <vector>
using namespace std;
class ImageServer {
 public:
  ImageServer();
  ~ImageServer();
  void start();
  void stop();
 private:
  bool initAcceptSocket();
  void finAcceptSocket();
  void run();
  bool mIsRunning;
  thread mAcceptorThread;
  int mSocketId;
  vector<shared_ptr<ClientHandlerThread>> mClientList;
};
#endif //IMAGETCPRECEIVER_IMAGESERVER_H
ImageServer.cc
#include "ImageServer.h"
#include <iostream>
#include <sys/socket.h>
#include <zconf.h>
#include <arpa/inet.h>
const int PORT = 10050;
ImageServer::ImageServer() {
  mIsRunning = false;
  mSocketId = -1;
  mClientList.clear();
}
ImageServer::~ImageServer() {
}
void ImageServer::start() {
  cout << "ImageServer::start() " << endl;
  mAcceptorThread = std::thread(&ImageServer::run, this);
}
void ImageServer::stop() {
  cout << "ImageServer::stop() " << endl;
  mIsRunning = false;
  if (mAcceptorThread.joinable()) {
    mAcceptorThread.join();
  }
}
bool ImageServer::initAcceptSocket() {
  cout << "ImageServer::initAcceptSocket() " << endl;
  struct sockaddr_in loc_addr = {0};
  loc_addr.sin_family = AF_INET;
  loc_addr.sin_addr.s_addr = htonl(INADDR_ANY);
  loc_addr.sin_port = htons(PORT);
  mSocketId = socket(AF_INET, SOCK_STREAM, 0);
  int opt = 1;
  int error;
  error = setsockopt(mSocketId, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt));
  if (error < 0) {
    perror("AcceptSocket - setsockopt(mSocketId, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT) Failed");
    return false;
  }
  error = bind(mSocketId, (struct sockaddr *) &loc_addr, sizeof(loc_addr));
  if (error < 0) {
    return false;
  }
  error = listen(mSocketId, 1);
  if (error < 0) {
    return false;
  }
  cout << "Server Socker is binding to " << PORT << ". " << endl;
  return true;
}
void ImageServer::finAcceptSocket() {
  cout << "ImageServer::finAcceptSocket() " << endl;
  if (mSocketId > 0) {
    shutdown(mSocketId, SHUT_RDWR);
    close(mSocketId);
    mSocketId = -1;
  }
}
void ImageServer::run() {
  bool ret = initAcceptSocket();
  if (ret == false) {
    cout << "Creating Accept Socket is failed." << endl;
    return;
  }
  struct sockaddr_in client_address;
  socklen_t client_len = sizeof(client_address);
  int clientSocketId;
  mIsRunning = true;
  while (mIsRunning) {
    cout << "Waiting Client..." << endl;
    //clientSocketId = accept(mSocketId, (struct sockaddr *) &rem_addr, &opt);
    clientSocketId = accept(mSocketId, (struct sockaddr *) &client_address, &client_len);
    if (mIsRunning == false) {
      break;
    }
    if (clientSocketId > 0) {
      char clntName[INET_ADDRSTRLEN];
      inet_ntop(AF_INET, &client_address.sin_addr.s_addr, clntName, sizeof(clntName));
      cout << "Client is Connected. (" << clientSocketId << ")"<<endl;
      shared_ptr
          clientHandler(new ClientHandlerThread(clientSocketId));
      clientHandler->start();
      mClientList.push_back(clientHandler);
    }
  }
  finAcceptSocket();
}
</pre>
## ClientHandlerThread.h
#ifndef IMAGETCPRECEIVER_CLIENTHANDLERTHREAD_H
#define IMAGETCPRECEIVER_CLIENTHANDLERTHREAD_H
#include <thread>
using namespace std;
class ClientHandlerThread {
 public:
  ClientHandlerThread(int socketId);
  virtual ~ClientHandlerThread();
  void start();
  void stop();
 private:
  void run();
  void savePacketAsFile(string filepath);
  thread mThread;
  bool mIsRunning;
  int mSocketId;
};
#endif //IMAGETCPRECEIVER_CLIENTHANDLERTHREAD_H
## ClientHandlerThread.cc
#include "ClientHandlerThread.h"
#include <iostream>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/time.h>
#include <zconf.h>
ClientHandlerThread::ClientHandlerThread(int socketId) {
  mSocketId = socketId;
  mIsRunning = false;
  thread_local int optval = 1;
  setsockopt(mSocketId, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval));
}
ClientHandlerThread::~ClientHandlerThread() {
}
void ClientHandlerThread::start() {
  cout << "ClientHandlerThread::start() " << endl;
  mThread = thread(&ClientHandlerThread::run, this);
}
void ClientHandlerThread::stop() {
  cout << "ClientHandlerThread::stop() " << endl;
  mIsRunning = false;
}
void ClientHandlerThread::run() {
  mIsRunning = true;
  while (mIsRunning) {
    struct timeval tp;
    gettimeofday(&tp, NULL);
    long int ms = tp.tv_sec * 1000 + tp.tv_usec / 1000;
    char filename[256] = "";
    sprintf(filename, "image_%ld.jpg", ms);
    savePacketAsFile(filename);
  }
}
void ClientHandlerThread::savePacketAsFile(string filepath) {
  thread_local char packet[1024];
  long file_size = 0;
  read(mSocketId, &file_size, sizeof(long));
  if(file_size == 0) return;
  cout << "size: " << file_size << endl;
  
  FILE *file;
  file = fopen(filepath.c_str(), "wb+");
  int bytes_received = 0;
  int length;
  while (bytes_received < file_size) {
    //cout << "remains: " << remains << endl;
    int remains = file_size - bytes_received;
    int packetSize = sizeof(packet);
    if (remains < packetSize) {
      length = read(mSocketId, packet, remains);
    } else {
      length = read(mSocketId, packet, sizeof(packet));
    }
    bytes_received += length;
    fwrite(packet, length, 1, file);
  }
  fclose(file);
}
## Main.cc
#include "ImageServer.h"
#include <iostream>
#include <unistd.h>
int main() {
  std::cout << "Hello, World!" << std::endl;
  shared_ptr<ImageServer> server = make_shared<ImageServer>();
  server->start();
  while(true) {
    usleep(1000 * 1000);
  }
  server->stop();
  return 0;
}
 
  