Flutter Canvas 그리기 예제 - (5) 드래그로 Canvas 이동시키기
28 Dec 2021 | Flutter드래그로 Canvas 이동시키기
실행 화면
화면을 드래그(Drag & Drop)해서 Canvas를 이동시키는 예제입니다.
Grid 그린 부분이 비어있는 것을 볼 수 있는데, 이 부분은 약간만 수정해주면 되는 부분이라 아래 예제 다음에 다루도록 하겠습니다.
예제 코드
import 'package:flutter/material.dart'; import 'package:snowdeer_canvas_example/drag_and_drop/node.dart'; class DraggableObjectPage extends StatefulWidget { const DraggableObjectPage({Key key}) : super(key: key); @override State createState() => DraggableObjectPageState(); } class DraggableObjectPageState extends State<DraggableObjectPage> { final List<Node> nodeList = List.empty(growable: true); var offsetX = 0.0; var offsetY = 0.0; var preX = 0.0; var preY = 0.0; DraggableObjectPageState() { initNodes(); } void initNodes() { nodeList.clear(); nodeList.add(Node("1", "Node\n1", 150.0, 180.0)); nodeList.add(Node("2", "Node\n2", 220.0, 40.0)); nodeList.add(Node("3", "Node\n3", 380.0, 240.0)); nodeList.add(Node("4", "Node\n4", 640.0, 190.0)); nodeList.add(Node("5", "Node\n5", 480.0, 350.0)); } @override Widget build(BuildContext context) { return Scaffold( body: GestureDetector( onPanDown: (detail) { preX = detail.localPosition.dx; preY = detail.localPosition.dy; }, onPanUpdate: (detail) { setState(() { final dx = detail.localPosition.dx - preX; final dy = detail.localPosition.dy - preY; offsetX = offsetX + dx; offsetY = offsetY + dy; preX = detail.localPosition.dx; preY = detail.localPosition.dy; }); }, child: CustomPaint( child: Container(), painter: DraggablePainter(nodeList, offsetX, offsetY), ), ), ); } } class DraggablePainter extends CustomPainter { static const gridWidth = 50.0; static const gridHeight = 50.0; var _width = 0.0; var _height = 0.0; final offsetX; final offsetY; final List<Node> nodeList; DraggablePainter(this.nodeList, this.offsetX, this.offsetY); void _drawBackground(Canvas canvas) { var paint = Paint() ..style = PaintingStyle.fill ..color = Colors.white70 ..isAntiAlias = true; Rect rect = Rect.fromLTWH(0, 0, _width, _height); canvas.drawRect(rect, paint); } void _drawGrid(Canvas canvas) { var paint = Paint() ..style = PaintingStyle.fill ..color = Colors.grey ..isAntiAlias = true; final rows = _height / gridHeight; final cols = _width / gridWidth; for (int r = 0; r < rows; r++) { final y = r * gridHeight; final p1 = Offset(0, y); final p2 = Offset(_width, y); canvas.drawLine(p1, p2, paint); } for (int c = 0; c < cols; c++) { final x = c * gridWidth; final p1 = Offset(x, 0); final p2 = Offset(x, _height); canvas.drawLine(p1, p2, paint); } } void _drawNodes(Canvas canvas) { var paint = Paint() ..style = PaintingStyle.fill ..color = Colors.amber ..isAntiAlias = true; const textStyle = TextStyle( color: Colors.black, fontSize: 18, ); const radius = 30.0; for (int i = 0; i < nodeList.length; i++) { final c = Offset(nodeList[i].x, nodeList[i].y); canvas.drawCircle(c, radius, paint); _drawText( canvas, nodeList[i].x, nodeList[i].y, nodeList[i].name, textStyle); } } void _drawText(Canvas canvas, centerX, centerY, text, style) { final textSpan = TextSpan( text: text, style: style, ); final textPainter = TextPainter() ..text = textSpan ..textDirection = TextDirection.ltr ..textAlign = TextAlign.center ..layout(); final xCenter = (centerX - textPainter.width / 2); final yCenter = (centerY - textPainter.height / 2); final offset = Offset(xCenter, yCenter); textPainter.paint(canvas, offset); } void _drawCanvas(Canvas canvas) { canvas.save(); canvas.translate(offsetX, offsetY); _drawBackground(canvas); _drawGrid(canvas); _drawNodes(canvas); canvas.restore(); } @override void paint(Canvas canvas, Size size) { _width = size.width; _height = size.height; _drawCanvas(canvas); } @override bool shouldRepaint(CustomPainter oldDelegate) => true; }
배경은 유지하고 오브젝트만 이동시키기
아래 예제와 같이 배경 그리는 부분과 Grid 그리는 부분을 canvas.save()
바깥 쪽으로 빼주면 됩니다.
void _drawCanvas(Canvas canvas) { _drawBackground(canvas); _drawGrid(canvas); canvas.save(); canvas.translate(offsetX, offsetY); _drawNodes(canvas); canvas.restore(); }
다만 이럴 경우 오브젝트는 이동되지만, Grid의 눈금은 스크롤 되지 않는 문제가 있습니다. 따라서 Grid는 화면의 offset
을 이용해서 계산해서 그려주는 편이 낫습니다.
수정된 Grid 그리는 함수
void _drawGrid(Canvas canvas) { var paint = Paint() ..style = PaintingStyle.stroke ..color = Colors.grey ..isAntiAlias = true; final gridRect = Rect.fromLTWH( offsetX % gridWidth - gridWidth, offsetY % gridHeight - gridHeight, _width + gridWidth, _height + gridHeight); final rows = _height / gridHeight; final cols = _width / gridWidth; for (int r = -1; r <= rows; r++) { final y = r * gridHeight + gridRect.top; final p1 = Offset(gridRect.left, y); final p2 = Offset(gridRect.right, y); canvas.drawLine(p1, p2, paint); } for (int c = -1; c <= cols; c++) { final x = c * gridWidth + gridRect.left; final p1 = Offset(x, gridRect.top); final p2 = Offset(x, gridRect.bottom); canvas.drawLine(p1, p2, paint); } }