PyGame 빗방울과 캐릭터간 충돌 체크하기
import pygame
import sys
import random
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
white = (255, 255, 255)
black = (0, 0, 0)
pygame.init()
pygame.display.set_caption("Rain")
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
class Raindrop(object):
def __init__(self):
self.height = random.randint(4, 7)
self.speed = random.randint(5, 10)
self.x = random.randint(0, SCREEN_WIDTH)
self.y = -self.height
def move(self):
self.y += self.speed
def draw(self):
pygame.draw.line(screen, white, (self.x, self.y), (self.x, self.y + self.height), 1)
class Player(object):
def __init__(self):
self.x = 100
self.y = 300
self.image = pygame.image.load("images/player.png").convert_alpha()
def draw(self):
screen.blit(self.image, (self.x, self.y))
def is_collide(self, x, y):
return pygame.Rect(self.x, self.y, 65, 120).collidepoint(x, y)
def main():
raindrops = []
player = Player()
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(black)
raindrops.append(Raindrop())
player.draw()
for drop in raindrops:
drop.move()
drop.draw()
if drop.y > SCREEN_HEIGHT or player.is_collide(drop.x, drop.y):
raindrops.remove(drop)
pygame.display.update()
if __name__ == "__main__":
main()
키보드 이벤트로 캐릭터 이동시키기
import pygame
import sys
import random
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
white = (255, 255, 255)
black = (0, 0, 0)
pygame.init()
pygame.display.set_caption("Rain")
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
class Raindrop:
def __init__(self):
self.height = random.randint(4, 7)
self.speed = random.randint(5, 10)
self.x = random.randint(0, SCREEN_WIDTH)
self.y = -self.height
def move(self):
self.y += self.speed
def draw(self):
pygame.draw.line(screen, white, (self.x, self.y), (self.x, self.y + self.height), 1)
class Player:
def __init__(self):
self.x = 100
self.y = 300
self.image = pygame.image.load("images/player.png").convert_alpha()
def draw(self):
screen.blit(self.image, (self.x, self.y))
def is_collide(self, x, y):
return pygame.Rect(self.x, self.y, 65, 120).collidepoint(x, y)
def main():
raindrops = []
player = Player()
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(black)
raindrops.append(Raindrop())
player.draw()
for drop in raindrops:
drop.move()
drop.draw()
if drop.y > SCREEN_HEIGHT or player.is_collide(drop.x, drop.y):
raindrops.remove(drop)
pygame.display.update()
if __name__ == "__main__":
main()