11 Sep 2018
|
Python
pygame
Key 입력으로 도형 움직이는 코드
import pygame
import sys
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
white = (255, 255, 255)
black = (0, 0, 0)
pygame.init()
pygame.display.set_caption("Simple PyGame Example")
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pos_x = 200
pos_y = 200
clock = pygame.time.Clock()
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
key_event = pygame.key.get_pressed()
if key_event[pygame.K_LEFT]:
pos_x -= 1
if key_event[pygame.K_RIGHT]:
pos_x += 1
if key_event[pygame.K_UP]:
pos_y -= 1
if key_event[pygame.K_DOWN]:
pos_y += 1
screen.fill(black)
pygame.draw.circle(screen, white, (pos_x, pos_y), 20)
pygame.display.update()
07 Sep 2018
|
Python
turtle
tkinter
tkinter와 turtle 동시에 사용하기
기본 예제
import turtle
import tkinter as tk
root = tk.Tk()
canvas = tk.Canvas(master=root, width=500, height=500)
canvas.pack()
t = turtle.RawTurtle(canvas)
tk.Button(master=root, text="Forward", command=lambda: t.forward(100)).pack(side=tk.TOP)
tk.Button(master=root, text="Back", command=lambda: t.back(100)).pack(side=tk.BOTTOM)
tk.Button(master=root, text="Left", command=lambda: t.left(90)).pack(side=tk.LEFT)
tk.Button(master=root, text="Right", command=lambda: t.right(90)).pack(side=tk.RIGHT)
root.mainloop()
거북이 클래스 만들어서 tkinter와 같이 사용하기
import turtle
import tkinter as tk
WIDTH = 500
HEIGHT = 500
class MyTurtle(turtle.RawTurtle):
def __init__(self, canvas):
super(MyTurtle, self).__init__(canvas)
self.shape("turtle")
self.shapesize(2, 2)
self.getscreen().bgcolor("yellow")
self.center_offset_x = WIDTH / 2
self.center_offset_y = HEIGHT / 2
canvas.bind("<Button-1>", self.on_mouse_clicked)
self.is_moving = False
def on_mouse_clicked(self, event):
if self.acquire_lock():
x = event.x - self.center_offset_x
y = -(event.y - self.center_offset_y)
print("clicked ({0}, {1})".format(x, y))
self.goto(x, y)
self.release_lock()
def acquire_lock(self):
if self.is_moving is True:
return False
self.is_moving = True
return True
def release_lock(self):
self.is_moving = False
root = tk.Tk()
canvas = tk.Canvas(master=root, width=WIDTH, height=HEIGHT)
canvas.pack()
t = MyTurtle(canvas)
tk.Button(master=root, text="Forward", command=lambda: t.forward(100)).pack(side=tk.TOP)
tk.Button(master=root, text="Back", command=lambda: t.back(100)).pack(side=tk.BOTTOM)
tk.Button(master=root, text="Left", command=lambda: t.left(90)).pack(side=tk.LEFT)
tk.Button(master=root, text="Right", command=lambda: t.right(90)).pack(side=tk.RIGHT)
root.mainloop()
06 Sep 2018
|
Python
turtle
마우스 클릭 이벤트에 따라 움직이는 거북이 클래스 만들어보기
거북이 클래스 만들기
import turtle
class MyTurtle(turtle.Turtle):
def __init__(self):
super(MyTurtle, self).__init__()
self.shape("turtle")
self.shapesize(2, 2)
self.getscreen().bgcolor("yellow")
t = MyTurtle()
while True:
pass
마우스 클릭 이벤트에 반응하기
거북이가 이동하고 있는 도중에 마우스 클릭 이벤트가 온 경우를 처리하기 위한 코드가 포함되어 있습니다.
import turtle
class MyTurtle(turtle.Turtle):
def __init__(self):
super(MyTurtle, self).__init__()
self.shape("turtle")
self.shapesize(2, 2)
self.color("purple")
self.window = turtle.Screen()
self.window.onclick(self.on_mouse_clicked)
self.is_moving = False
def loop(self):
self.window.mainloop()
def on_mouse_clicked(self, x, y):
print("clicked ({0}, {1})".format(x, y))
if self.is_moving is True:
return
self.is_moving = True
self.goto(x, y)
self.is_moving = False
t = MyTurtle()
t.loop()
Lock 설정/해제 방식으로 마우스 클릭 이벤트 처리해보기
import turtle
class MyTurtle(turtle.Turtle):
def __init__(self):
super(MyTurtle, self).__init__()
self.shape("turtle")
self.shapesize(2, 2)
self.color("purple")
self.window = turtle.Screen()
self.window.onclick(self.on_mouse_clicked)
self.is_moving = False
def loop(self):
self.window.mainloop()
def on_mouse_clicked(self, x, y):
if self.acquire_lock():
self.goto(x, y)
self.release_lock()
def acquire_lock(self):
if self.is_moving is True:
return False
self.is_moving = True
return True
def release_lock(self):
self.is_moving = False
t = MyTurtle()
t.loop()
05 Sep 2018
|
Python
turtle
Turtle 라이브러리 사용해서 거북이 움직여보기
기본 예제
import turtle
t = turtle.Turtle()
t.shape("turtle")
t.shapesize(3, 3, 3)
t.speed(3)
# 'fastest': 0
# 'fast': 10
# 'normal': 6
# 'slow': 3
# 'slowest': 1
t.forward(300)
t.right(90)
t.forward(300)
t.right(90)
t.forward(300)
t.right(90)
t.forward(300)
while True:
pass
거북이 좌표 출력하기
import turtle
t = turtle.Turtle()
t.shape("turtle")
t.shapesize(3, 3, 3)
t.speed(3)
print(t.position())
t.forward(300)
print(t.position())
t.right(90)
t.forward(300)
print(t.position())
t.right(90)
t.forward(300)
print(t.position())
t.right(90)
t.forward(300)
print(t.position())
t.setpos(300, 300)
print(t.position())
while True:
pass
24 Aug 2018
|
Android
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".MainActivity">
<EditText
android:id="@+id/edittext"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="TTS Text를 입력하세요."/>
<Button
android:id="@+id/run"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="실행"/>
</LinearLayout>
MainActivity.java
import android.speech.tts.TextToSpeech;
import android.speech.tts.UtteranceProgressListener;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.EditText;
import java.util.Locale;
public class MainActivity extends AppCompatActivity implements TextToSpeech.OnInitListener {
EditText editText;
TextToSpeech tts;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
editText = findViewById(R.id.edittext);
findViewById(R.id.run).setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
String text = editText.getText().toString();
speakText(text);
}
});
initTts();
}
@Override
protected void onDestroy() {
super.onDestroy();
tts.shutdown();
}
private void initTts() {
tts = new TextToSpeech(getApplicationContext(), this);
tts.setOnUtteranceProgressListener(new UtteranceProgressListener() {
@Override
public void onStart(String utteranceId) {
Log.i("snowdeer", "[snowdeer] onStart: " + utteranceId);
}
@Override
public void onDone(String utteranceId) {
Log.i("snowdeer", "[snowdeer] onDone: " + utteranceId);
}
@Override
public void onError(String utteranceId) {
Log.i("snowdeer", "[snowdeer] onError: " + utteranceId);
}
});
}
@Override
public void onInit(int status) {
if (status == TextToSpeech.SUCCESS) {
Log.i("snowdeer", "[snowdeer] TTS is ready.");
tts.setLanguage(Locale.KOREA);
tts.setPitch(1.0f);
tts.setSpeechRate(1.0f);
} else {
Log.w("snowdeer", "[snowdeer] TTS is not ready !!");
}
}
private void speakText(String text) {
String utteranceId = "utteranceId";
tts.speak(text, TextToSpeech.QUEUE_FLUSH, null, utteranceId);
}
}